Mobile ios/Android app for fake news detection game
Bachelor thesis
Permanent lenke
https://hdl.handle.net/11250/2774368Utgivelsesdato
2021Metadata
Vis full innførselSamlinger
- Studentoppgaver (TN-IDE) [901]
Sammendrag
The point of this mobile application is to create a game where the player has to guess if the claim is true or false based on the evidence given to the player. Less time needed to guess the correct answer results in a higher score.
Singleplayer game: A user plays as the guesser while the computer acts as the proposer that selects hints to show the guesser. At the singleplayer game, you have to ask for the hints yourself. The proposer uses an algorithm that selects hints at random.
Multiplayer game: A user can either create a new game or join an existing game with one or several players depending on how big the creator of the lobby chose to make the lobby. If a new game is created, the user is given the role as proposer and have to wait until the lobby is full before the game can start.
When the game starts, the proposer is presented with a claim and a hint given by the proposer. The guesser then have to guess whether the claim is true or false. If the answer is wrong, the user receive zero points. If the guesser makes a correct answer, the guesser is rewarded with points that vary on how fast the guesser managed to guess the correct answer. The proposer gets their score calculated by the average score of the guessers. The point of this mobile application is to create a game where the player has to guess if the claim is true or false based on the evidence given to the player. Less time needed to guess the correct answer results in a higher score.
Singleplayer game: A user plays as the guesser while the computer acts as the proposer that selects hints to show the guesser. At the singleplayer game, you have to ask for the hints yourself. The proposer uses an algorithm that selects hints at random.
Multiplayer game: A user can either create a new game or join an existing game with one or several players depending on how big the creator of the lobby chose to make the lobby. If a new game is created, the user is given the role as proposer and have to wait until the lobby is full before the game can start.
When the game starts, the proposer is presented with a claim and a hint given by the proposer. The guesser then have to guess whether the claim is true or false. If the answer is wrong, the user receive zero points. If the guesser makes a correct answer, the guesser is rewarded with points that vary on how fast the guesser managed to guess the correct answer. The proposer gets their score calculated by the average score of the guessers.