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dc.contributor.advisor
dc.contributor.authorVisser, Miranda L
dc.date.accessioned2014-07-29T08:12:03Z
dc.date.available2014-07-29T08:12:03Z
dc.date.issued2014-05-16
dc.identifier.urihttp://hdl.handle.net/11250/198747
dc.descriptionMaster's thesis in Literacy studiesnb_NO
dc.description.abstractIn AAA games, minority representation is still scarce and often misrepresentative, but the indie games scene has many examples of inclusion of marginalized groups and minority experiences. How can videogame mechanics be used to better represent the experiences of marginalized groups in AAA videogames? This thesis uses the concepts of procedural representation and character identification to examine rule based play of people with disabilities and people who are transgender in player characters in two free independent videogames. The analysis focuses specifically on player interaction with minority characters to determine how players can identify with them and how processes model experience. Implications for future game development are briefly discussed.nb_NO
dc.language.isoengnb_NO
dc.publisherUniversity of Stavanger, Norwaynb_NO
dc.relation.ispartofseriesMasteroppgave/UIS-HF-IKS/2014;
dc.rightsAttribution 3.0 Norway*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/no/*
dc.subjectlesevitenskapnb_NO
dc.subjectliteracy studiesnb_NO
dc.subjectminoritetsgruppernb_NO
dc.titleProcedural representation of marginalized groups: playing disabled, playing queernb_NO
dc.typeMaster thesisnb_NO
dc.subject.nsiVDP::Humaniora: 000::Litteraturvitenskapelige fag: 040


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Attribution 3.0 Norway
Med mindre annet er angitt, så er denne innførselen lisensiert som Attribution 3.0 Norway