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dc.contributor.authorHausken, Kjell
dc.date.accessioned2022-12-21T14:12:41Z
dc.date.available2022-12-21T14:12:41Z
dc.date.created2020-06-01T13:31:09Z
dc.date.issued2020
dc.identifier.citationOperations Research and Decisions. 2020, 30 (2), 39-57.en_US
dc.identifier.issn2081-8858
dc.identifier.urihttps://hdl.handle.net/11250/3039098
dc.description.abstractA decision and game theoretic model is developed for how one and two news organisations strike balances between producing clickbait or fake news, and real news. Each news organisation seeks to attract gullible consumers who consume more clickbait or fake news than real news, and non-gullible consumers who conscientiously consume only real news. Increasing a news organisation budget results in obtaining both more clickbait or fake news, and more real news. More clickbait or fake news is produced if the news organisation’s unit cost of effort to produce real news, the production efficiency for clickbait or fake news, and the fraction of consumers consuming clickbait or fake news, increase. In contrast, less clickbait or fake news is produced if a news organisation’s unit cost of effort to produce clickbait or fake news, and the production efficiency for real news, increase, and the gullible consumers consume real news with a higher frequency. Lower unit effort costs and higher budget and production efficiencies cause higher utility for a news organisation and lower utility for the competing news or- ganisation. Higher weight assigned to the contest over clickbait or fake news induces both news organ- isations to exert higher effort to produce clickbait or fake news. When the gullible consumers of a news organisation consume a relatively large amount of real news in comparison to the consumers of another news organisation, then the first news organisation exerts higher effort to produce real news and obtains higher utility than the other news organisation.en_US
dc.language.isoengen_US
dc.publisherWroclaw University of Technologyen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleGame Theoretic Analysis of Clickbait or Fake News and Real Newsen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holderthe authoren_US
dc.subject.nsiVDP::Teknologi: 500en_US
dc.source.pagenumber39-57en_US
dc.source.volume30en_US
dc.source.journalOperations Research and Decisionsen_US
dc.source.issue2en_US
dc.identifier.doi10.37190/ord200203
dc.identifier.cristin1813374
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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