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dc.contributor.authorThorp, Sebastian
dc.contributor.authorRimol, Lars Morten
dc.contributor.authorGrassini, Simone
dc.date.accessioned2023-06-22T08:54:29Z
dc.date.available2023-06-22T08:54:29Z
dc.date.created2023-03-13T10:40:15Z
dc.date.issued2023
dc.identifier.citationThorp, S. O., Rimol, L. M., & Grassini, S. (2023). Association of the Big Five Personality Traits with Training Effectiveness, Sense of Presence, and Cybersickness in Virtual Reality. Multimodal Technologies and Interaction, 7(2), 11.en_US
dc.identifier.issn2414-4088
dc.identifier.urihttps://hdl.handle.net/11250/3072614
dc.description.abstractVirtual reality (VR) presents numerous opportunities for training skills and abilities through the technology’s capacity to simulate realistic training scenarios and environments. This can be seen in how newer research has emphasized how VR can be used for creating adaptable training scenarios. Nevertheless, a limited number of studies have examined how personality traits can influence the training effectiveness of participants within VR. To assess individual preferences in a virtual environment, the current study examines the associations of Big Five personality traits with training effectiveness from VR, as well as sense of presence and cybersickness. Our results show that traits of high agreeableness and low conscientiousness are predictors of training transferability in the VR environment in relation to the real world. Furthermore, the results also showed that trainees experiencing higher levels of cybersickness incurred worse training outcomesen_US
dc.language.isoengen_US
dc.publisherMDPIen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleAssociation of the Big Five Personality Traits with Training Effectiveness, Sense of Presence, and Cybersickness in Virtual Realityen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holderThe authorsen_US
dc.subject.nsiVDP::Teknologi: 500en_US
dc.subject.nsiVDP::Samfunnsvitenskap: 200::Psykologi: 260en_US
dc.source.volume7en_US
dc.source.journalMultimodal Technologies and Interactionen_US
dc.source.issue2en_US
dc.identifier.doi10.3390/mti7020011
dc.identifier.cristin2133416
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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