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dc.contributor.authorHausken, Kjell
dc.date.accessioned2013-08-16T08:02:04Z
dc.date.available2013-08-16T08:02:04Z
dc.date.issued2011
dc.identifier.citationHausken, K. (2011) Game theoretic analysis of two-period-dependent degraded multistate reliability systems. International Game Theory Review, 13(3), pp. 247-267no_NO
dc.identifier.urihttp://hdl.handle.net/11250/184317
dc.descriptionGame Theoretic Analysis of Two Period Dependent Degraded Multistate Reliability Systems, Kjell Hausken, International Game Theory Review, vol. 13(3). Coyright 2011, with permission from World Scientific Publishing Co. Pte. Ltd. http://www.worldscientific.com/worldscinet/igtrno_NO
dc.description.abstractA system of two components is analyzed as a two-period game. After period 1 the system can be fully operational, in two states of intermediate degradation, or fail. Analogously to changing failure rates in dependent systems analyzed with Markov analysis, unit costs of defense and attack, and contest intensities, change in period 2. As the values of the two intermediate states increase from zero which gives the series system, towards their maxima which gives the parallel system, the defender becomes more advantaged, and the attacker more disadvantaged. Simulations illustrate the players' efforts in the two time periods and utilities dependent on parametric changes. The defender withdraws from defending the system when the values of both degraded states are very low. The attacker withdraws from attacking the system when the values of both degraded states are very high. In the benchmark case the defender prefers the one-period game and the attacker prefers the two-period game, but if the attacker's unit cost of attack is large for one component, and the value of the degraded system with this component operational is above a low value, the defender prefers the two-period game to obtain high utility in period 2 against a weak attacker. When the values of the degraded states are above certain low values, the players exert higher efforts in period 1 of a two-period game than in a one-period game, as investments into the future to ensure high versus low reliability in period 2.no_NO
dc.language.isoengno_NO
dc.publisherWorld Scientific Publishing Co. Pte. Ltd.no_NO
dc.subjectdependent systemno_NO
dc.subjectdefenseno_NO
dc.subjectattackno_NO
dc.subjectcontest success functionno_NO
dc.subjectreliability theoryno_NO
dc.subjectmulti-state systemno_NO
dc.subjectdegraded systemno_NO
dc.subjectintermediate functioningno_NO
dc.subjectgame theoryno_NO
dc.subjectparallel systemno_NO
dc.titleGame theoretic analysis of two-period-dependent degraded multistate reliability systemsno_NO
dc.typeJournal articleno_NO
dc.typePeer reviewedno_NO
dc.subject.nsiVDP::Social science: 200no_NO
dc.source.pagenumber247-267no_NO
dc.source.volume13no_NO
dc.source.journalInternational Game Theory Reviewno_NO
dc.source.issue3no_NO
dc.identifier.doi10.1142/S0219198911002988


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