dc.contributor.author | Njå, Morten Bergsten | |
dc.date.accessioned | 2023-01-25T11:19:26Z | |
dc.date.available | 2023-01-25T11:19:26Z | |
dc.date.created | 2019-08-09T11:11:42Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Njå, M. (2019). Players' progression through graphogame, an early literacy game: Influence of game design and context of play. Human Technology, 15(2), 226. | en_US |
dc.identifier.issn | 1795-6889 | |
dc.identifier.uri | https://hdl.handle.net/11250/3046233 | |
dc.description.abstract | Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence progression through GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The first study shows how the game can be represented by a model that explicitly hypothesizes how the interaction between the player and the game drives progression. The second study explores user data generated by first graders (N = 137) who played the game over a period of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals factors that influence progression. I also highlight an underdeveloped area within the research field and point to the benefits that bridging game design and outcomes of play may hold for researchers, game developers, and educators. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Centre of Sociological Research, Poland | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | Players' progression through GraphoGame, an early literacy game: Influence of game design and context of play | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | en_US |
dc.rights.holder | The authors | en_US |
dc.subject.nsi | VDP::Teknologi: 500 | en_US |
dc.source.pagenumber | 226-255 | en_US |
dc.source.volume | 15 | en_US |
dc.source.journal | Human Technology | en_US |
dc.source.issue | 2 | en_US |
dc.identifier.doi | 10.17011/ht/urn.201906123157 | |
dc.identifier.cristin | 1715010 | |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |