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dc.contributor.authorRadchenko, Symon
dc.date.accessioned2023-11-15T10:47:55Z
dc.date.available2023-11-15T10:47:55Z
dc.date.created2023-09-27T12:38:23Z
dc.date.issued2023
dc.identifier.citationRadchenko, S. (2023) Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay. Games and Culture.en_US
dc.identifier.issn1555-4120
dc.identifier.urihttps://hdl.handle.net/11250/3102690
dc.description.abstractGames are valuable cultural phenomena — they might indicate social, cultural, and even political trends and agendas. Moreover, they might bare an accurate representation of a common structure of a feeling. Conversely, video games might be studied and understood based on up-to-date cultural trends, one of which is metamodernism. This paper contributes to determining what metamodern games in terms of synopsis and gameplay are. After considering the methodological features of studying video games from a metamodern perspective, it presents a metamodern study case of Hideo Kojima's Death Stranding. Examining oscillation, empathy, constructionism, and object-oriented relations in Kojima's game, the paper proves it to be a shining example of metamodern gaming. Furthermore, analyzing Death Stranding gameplay features from a metamodern perspective determines metamodern-related gameplay elements and strategies.en_US
dc.language.isoengen_US
dc.publisherSAGE Publishingen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectvideospillen_US
dc.subjectmetamoderniteten_US
dc.titleMetamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplayen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© The Author(s)en_US
dc.subject.nsiVDP::Humaniora: 000::Kulturvitenskap: 060en_US
dc.source.pagenumber0en_US
dc.source.journalGames and Cultureen_US
dc.identifier.doi10.1177/15554120231187794
dc.identifier.cristin2179378
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode2


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