dc.contributor.author | Radchenko, Symon | |
dc.date.accessioned | 2023-11-15T10:47:55Z | |
dc.date.available | 2023-11-15T10:47:55Z | |
dc.date.created | 2023-09-27T12:38:23Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Radchenko, S. (2023) Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay. Games and Culture. | en_US |
dc.identifier.issn | 1555-4120 | |
dc.identifier.uri | https://hdl.handle.net/11250/3102690 | |
dc.description.abstract | Games are valuable cultural phenomena — they might indicate social, cultural, and even political trends and agendas. Moreover, they might bare an accurate representation of a common structure of a feeling. Conversely, video games might be studied and understood based on up-to-date cultural trends, one of which is metamodernism. This paper contributes to determining what metamodern games in terms of synopsis and gameplay are. After considering the methodological features of studying video games from a metamodern perspective, it presents a metamodern study case of Hideo Kojima's Death Stranding. Examining oscillation, empathy, constructionism, and object-oriented relations in Kojima's game, the paper proves it to be a shining example of metamodern gaming. Furthermore, analyzing Death Stranding gameplay features from a metamodern perspective determines metamodern-related gameplay elements and strategies. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | SAGE Publishing | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.subject | videospill | en_US |
dc.subject | metamodernitet | en_US |
dc.title | Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | en_US |
dc.rights.holder | © The Author(s) | en_US |
dc.subject.nsi | VDP::Humaniora: 000::Kulturvitenskap: 060 | en_US |
dc.source.pagenumber | 0 | en_US |
dc.source.journal | Games and Culture | en_US |
dc.identifier.doi | 10.1177/15554120231187794 | |
dc.identifier.cristin | 2179378 | |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 2 | |