dc.contributor.advisor | Tøssebro, Erlend | |
dc.contributor.advisor | Khademi, Naeem | |
dc.contributor.author | Haavardtun, Emil | |
dc.contributor.author | Stjernelund Lien, Audun | |
dc.contributor.author | Valvik, Dag Hermann | |
dc.date.accessioned | 2021-09-07T16:29:41Z | |
dc.date.available | 2021-09-07T16:29:41Z | |
dc.date.issued | 2021 | |
dc.identifier | no.uis:inspera:78872743:36895354 | |
dc.identifier.uri | https://hdl.handle.net/11250/2774390 | |
dc.description.abstract | This thesis aims to create a 3D game in Unity to practice self-rescue training during emergencies involving fire, using tunnels that are modeled procedurally. Closing down tunnels to practice tunnel safety is cost-inefficient and an impediment to the tunnels' operation and infrastructure. This motivation and previous work on tunnel safety inspired and laid the basis for this thesis.
The research concluded that it is possible to create a self-rescue game in Unity, using tunnel models created procedurally. The game created for Unity can populate a tunnel model with objects and create a playable self-rescue scenario and opens for the possibility to use any single tube tunnel model.
The hope is to inspire researchers to continue this research to create more accurate models and more realistic self-rescue scenarios for the public. | |
dc.description.abstract | This thesis aims to create a 3D game in Unity to practice self-rescue training during emergencies involving fire, using tunnels that are modeled procedurally. Closing down tunnels to practice tunnel safety is cost-inefficient and an impediment to the tunnels' operation and infrastructure. This motivation and previous work on tunnel safety inspired and laid the basis for this thesis.
The research concluded that it is possible to create a self-rescue game in Unity, using tunnel models created procedurally. The game created for Unity can populate a tunnel model with objects and create a playable self-rescue scenario and opens for the possibility to use any single tube tunnel model.
The hope is to inspire researchers to continue this research to create more accurate models and more realistic self-rescue scenarios for the public. | |
dc.language | eng | |
dc.publisher | uis | |
dc.title | 3D Self-Rescue Game for Tunnel Fire | |
dc.type | Bachelor thesis | |