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dc.contributor.advisorTøssebro, Erlend
dc.contributor.advisorKhademi, Naeem
dc.contributor.authorValvik, Dag Hermann Valvik
dc.contributor.authorHaavardtun, Emil
dc.contributor.authorStjernelund Lien, Audun
dc.date.accessioned2021-09-07T16:29:57Z
dc.date.available2021-09-07T16:29:57Z
dc.date.issued2021
dc.identifierno.uis:inspera:78872743:36625893
dc.identifier.urihttps://hdl.handle.net/11250/2774403
dc.description.abstractThis thesis aims to create a 3D game in Unity to practice self-rescue training during emergencies involving fire, using tunnels that are modeled procedurally. Closing down tunnels to practice tunnel safety is cost-inefficient and an impediment to the tunnels' operation and infrastructure. This motivation and previous work on tunnel safety inspired and laid the basis for this thesis. The research concluded that it is possible to create a self-rescue game in Unity, using tunnel models created procedurally. The game created for Unity can populate a tunnel model with objects and create a playable self-rescue scenario and opens for the possibility to use any single tube tunnel model. The hope is to inspire researchers to continue this research to create more accurate models and more realistic self-rescue scenarios for the public.
dc.description.abstractThis thesis aims to create a 3D game in Unity to practice self-rescue training during emergencies involving fire, using tunnels that are modeled procedurally. Closing down tunnels to practice tunnel safety is cost-inefficient and an impediment to the tunnels' operation and infrastructure. This motivation and previous work on tunnel safety inspired and laid the basis for this thesis. The research concluded that it is possible to create a self-rescue game in Unity, using tunnel models created procedurally. The game created for Unity can populate a tunnel model with objects and create a playable self-rescue scenario and opens for the possibility to use any single tube tunnel model. The hope is to inspire researchers to continue this research to create more accurate models and more realistic self-rescue scenarios for the public.
dc.languageeng
dc.publisheruis
dc.title3D Self-Rescue Game for Tunnel Fire
dc.typeBachelor thesis


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