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dc.contributor.advisorChakravorty, Antorweep
dc.contributor.authorJørgensen, Ove Kristian
dc.contributor.authorSørensen, Marius
dc.date.accessioned2022-09-20T15:51:17Z
dc.date.available2022-09-20T15:51:17Z
dc.date.issued2022
dc.identifierno.uis:inspera:92613534:22994074
dc.identifier.urihttps://hdl.handle.net/11250/3019259
dc.description.abstractVirtual Reality (VR) in education and medicine has been a widely researched area. Increase in motivation and learning gain is demonstrated to be directly related to introduction of VR applications. However, the necessity for expensive and bulky hardware limits the usability of VR. This problem can be partially solved by using Augmented Reality (AR), which is readily available in most modern smart devices. In later years the same kind of research has been increasing for AR, but to a lesser extent. This increase might be attributed to improved affordability and the rapid technological advances of smart devices. ARDENT is a framework for the standard development of an AR application and its swift deployment across diverse smart device platforms. The framework seeks to make it as effortless as possible for a user to deploy their models before a multitude of other users can see these models through their smart devices. Finally, this framework is showcased in a one-to-many teacher-student relationship for a seamless in-class AR experience.
dc.description.abstract
dc.languageeng
dc.publisheruis
dc.titleARDENT - An Augmented Reality Framework for Education
dc.typeMaster thesis


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