dc.contributor.advisor | Khademi, Naeem | |
dc.contributor.advisor | Rodriguez, Aitor Martin | |
dc.contributor.author | Bernhardt Danielsen, Jakob | |
dc.contributor.author | Husberg, Mats | |
dc.contributor.author | Lund, Endre | |
dc.date.accessioned | 2023-06-30T15:51:20Z | |
dc.date.available | 2023-06-30T15:51:20Z | |
dc.date.issued | 2023 | |
dc.identifier | no.uis:inspera:130505068:21976209 | |
dc.identifier.uri | https://hdl.handle.net/11250/3074752 | |
dc.description.abstract | | |
dc.description.abstract | This thesis studies the performance and the Quality of Experience (QoE) of online
gaming over the Starlink satellite network and compares it to terrestrial access
technologies. Satellite broadband provides an opportunity to play games online
from areas where traditional access networks are insufficient or not available.
Modern games require certain standards of network performance, and games of
different game genres have different requirements for certain metrics. Said met-
rics and how Starlink performs are investigated in this thesis. Our work provides
results from experimental scenarios in two games from different game genres.
The objective of this work is to evaluate the performance of online gaming through
Starlink, and if the QoE meets the expectations of players. | |
dc.language | eng | |
dc.publisher | uis | |
dc.title | Online Gaming Performance Evaluation over Starlink Satellite Broadband | |
dc.type | Bachelor thesis | |