Vis enkel innførsel

dc.contributor.advisorKhademi, Naeem
dc.contributor.advisorRodriguez, Aitor Martin
dc.contributor.authorBernhardt Danielsen, Jakob
dc.contributor.authorHusberg, Mats
dc.contributor.authorLund, Endre
dc.date.accessioned2023-06-30T15:51:20Z
dc.date.available2023-06-30T15:51:20Z
dc.date.issued2023
dc.identifierno.uis:inspera:130505068:21976209
dc.identifier.urihttps://hdl.handle.net/11250/3074752
dc.description.abstract
dc.description.abstractThis thesis studies the performance and the Quality of Experience (QoE) of online gaming over the Starlink satellite network and compares it to terrestrial access technologies. Satellite broadband provides an opportunity to play games online from areas where traditional access networks are insufficient or not available. Modern games require certain standards of network performance, and games of different game genres have different requirements for certain metrics. Said met- rics and how Starlink performs are investigated in this thesis. Our work provides results from experimental scenarios in two games from different game genres. The objective of this work is to evaluate the performance of online gaming through Starlink, and if the QoE meets the expectations of players.
dc.languageeng
dc.publisheruis
dc.titleOnline Gaming Performance Evaluation over Starlink Satellite Broadband
dc.typeBachelor thesis


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel