dc.contributor.advisor | Setty, Vinay Jayarama | |
dc.contributor.advisor | Kokkvoll, Gaute | |
dc.contributor.advisor | Tykvart, Tobias | |
dc.contributor.advisor | Maxwell, Christopher | |
dc.contributor.author | Blikeng, Odin Fasteland | |
dc.contributor.author | Eliassen, Tore Henriksen | |
dc.date.accessioned | 2023-07-04T15:52:57Z | |
dc.date.available | 2023-07-04T15:52:57Z | |
dc.date.issued | 2023 | |
dc.identifier | no.uis:inspera:130505068:58633335 | |
dc.identifier.uri | https://hdl.handle.net/11250/3075659 | |
dc.description | Full text not available | |
dc.description.abstract | In today’s world, where misinformation spreads rampantly, the pressing need for reliable
fact-checking solutions is greater than ever. Manual fact-checking is a daunting task,
emphasising the need for efficient and engaging solutions. This collaborative thesis
with Factiverse focuses on increasing user engagement by gamifying the fact-checking
applications within the platform. The main objective is to combat misinformation by
developing a personalised dashboard for fact-checking applications, providing users with a
seamless and interactive experience. The dashboard aims to enhance user engagement and
accessibility, empowering individuals to participate in the fight against misinformation
actively. Through user feedback, the thesis identifies a user base interested in fact-checking
applications that respond positively to gamification. The thesis suggests future directions
for the platform, including increased customisation options, user data aggregation, and
fact-checking and microfact minigames. We also present a process for organising a team
project, which results in good documentation of intentions and goals. | |
dc.description.abstract | In today’s world, where misinformation spreads rampantly, the pressing need for reliable
fact-checking solutions is greater than ever. Manual fact-checking is a daunting task,
emphasising the need for efficient and engaging solutions. This collaborative thesis
with Factiverse focuses on increasing user engagement by gamifying the fact-checking
applications within the platform. The main objective is to combat misinformation by
developing a personalised dashboard for fact-checking applications, providing users with a
seamless and interactive experience. The dashboard aims to enhance user engagement and
accessibility, empowering individuals to participate in the fight against misinformation
actively. Through user feedback, the thesis identifies a user base interested in fact-checking
applications that respond positively to gamification. The thesis suggests future directions
for the platform, including increased customisation options, user data aggregation, and
fact-checking and microfact minigames. We also present a process for organising a team
project, which results in good documentation of intentions and goals. | |
dc.language | eng | |
dc.publisher | uis | |
dc.title | Gamifying Fact-Checking: Development of a Personalised Dashboard for Factiverse
Applications | |
dc.type | Bachelor thesis | |