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dc.contributor.advisorSetty, Vinay Jayarama
dc.contributor.advisorKokkvoll, Gaute
dc.contributor.advisorTykvart, Tobias
dc.contributor.advisorMaxwell, Christopher
dc.contributor.authorBlikeng, Odin Fasteland
dc.contributor.authorEliassen, Tore Henriksen
dc.date.accessioned2023-07-04T15:52:57Z
dc.date.available2023-07-04T15:52:57Z
dc.date.issued2023
dc.identifierno.uis:inspera:130505068:58633335
dc.identifier.urihttps://hdl.handle.net/11250/3075659
dc.descriptionFull text not available
dc.description.abstractIn today’s world, where misinformation spreads rampantly, the pressing need for reliable fact-checking solutions is greater than ever. Manual fact-checking is a daunting task, emphasising the need for efficient and engaging solutions. This collaborative thesis with Factiverse focuses on increasing user engagement by gamifying the fact-checking applications within the platform. The main objective is to combat misinformation by developing a personalised dashboard for fact-checking applications, providing users with a seamless and interactive experience. The dashboard aims to enhance user engagement and accessibility, empowering individuals to participate in the fight against misinformation actively. Through user feedback, the thesis identifies a user base interested in fact-checking applications that respond positively to gamification. The thesis suggests future directions for the platform, including increased customisation options, user data aggregation, and fact-checking and microfact minigames. We also present a process for organising a team project, which results in good documentation of intentions and goals.
dc.description.abstractIn today’s world, where misinformation spreads rampantly, the pressing need for reliable fact-checking solutions is greater than ever. Manual fact-checking is a daunting task, emphasising the need for efficient and engaging solutions. This collaborative thesis with Factiverse focuses on increasing user engagement by gamifying the fact-checking applications within the platform. The main objective is to combat misinformation by developing a personalised dashboard for fact-checking applications, providing users with a seamless and interactive experience. The dashboard aims to enhance user engagement and accessibility, empowering individuals to participate in the fight against misinformation actively. Through user feedback, the thesis identifies a user base interested in fact-checking applications that respond positively to gamification. The thesis suggests future directions for the platform, including increased customisation options, user data aggregation, and fact-checking and microfact minigames. We also present a process for organising a team project, which results in good documentation of intentions and goals.
dc.languageeng
dc.publisheruis
dc.titleGamifying Fact-Checking: Development of a Personalised Dashboard for Factiverse Applications
dc.typeBachelor thesis


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