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dc.contributor.authorRyan, Daniel James
dc.date.accessioned2012-09-27T08:35:54Z
dc.date.available2012-09-27T08:35:54Z
dc.date.issued2012
dc.identifier.urihttp://hdl.handle.net/11250/181783
dc.descriptionMaster's thesis in Computer scienceno_NO
dc.description.abstractThe Kinect is a cheap and wildly spread sensor array with some interesting features, such as a depth sensor and full body skeleton tracking. The Kinect SDK does not support finger tracking; We have therefore created algorithms to find finger positions from depth sensor data. With the detected finger position we use dynamic time warping to record and recognize finger gestures. We have created an API that can record and recognize finger gestures. The API was created with focus on ease of use and the possibility to customize and change core algorithms. Even the Kinect can be changed for other similar devices. This opens up a new field of applications utilizing the Kinect and finger gestures.no_NO
dc.language.isoengno_NO
dc.publisherUniversity of Stavanger, Norwayno_NO
dc.relation.ispartofseriesMasteroppgave/UIS-TN-IDE/2012;
dc.subjectinformasjonsteknologino_NO
dc.subjectdatateknikkno_NO
dc.subjectKinectno_NO
dc.subjectgesture recognitionno_NO
dc.subjectdynamic time warpingno_NO
dc.subjectcontour tracingno_NO
dc.subjectfinger recognitionno_NO
dc.subjectvirtual realityno_NO
dc.titleFinger and gesture recognition with Microsoft Kinectno_NO
dc.typeMaster thesisno_NO
dc.subject.nsiVDP::Technology: 500::Information and communication technology: 550no_NO


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