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dc.contributor.advisorSetty, Vinay Jayarama
dc.contributor.authorBook, Magnus Særsten
dc.date.accessioned2019-10-07T07:31:50Z
dc.date.available2019-10-07T07:31:50Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/11250/2620497
dc.descriptionMaster's thesis in Computer sciencenb_NO
dc.description.abstractMusic generation using deep learning is a widely studied field. This thesis focuses on music generation in a constrained and novel environment; retro video game music. The constraints imposed by the environment creates many unique challenges for the generation of musical compositions. In addition, the dataset consists of multi-instrument music, which is rarely studied due to its complexity. An extension to an existing architecture; the Biaxial RNN is presented in order to extend its capabilities to allow for generating multi-instrument arrangements. The resulting implementation is somewhat successful at fulfilling the proposed solution, although one component could not be implemented within the time limit. The result is not pleasant music, but it does give a view into the complex process of multi-instrumental music generation.nb_NO
dc.language.isoengnb_NO
dc.publisherUniversity of Stavanger, Norwaynb_NO
dc.relation.ispartofseriesMasteroppgave/UIS-TN-IDE/2019;
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectNESnb_NO
dc.subjectMusic Generationnb_NO
dc.subjectBiaxial RNNnb_NO
dc.subjectLSTMnb_NO
dc.subjectTensorflownb_NO
dc.subjectTheanonb_NO
dc.subjectinformasjonsteknologinb_NO
dc.subjectdatateknikknb_NO
dc.subjectdeep learningnb_NO
dc.subjectdatateknologinb_NO
dc.titleGenerating Retro Video Game Music Using Deep Learning Techniquesnb_NO
dc.typeMaster thesisnb_NO
dc.subject.nsiVDP::Technology: 500::Information and communication technology: 550nb_NO


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