Browsing Universitetet i Stavanger by Title
Now showing items 7098-7117 of 20534
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Gaidai-Xing reliability method validation for 10-MW floating wind turbines
(Peer reviewed; Journal article, 2023)In contrast to well-known bivariate statistical approach, which is known to properly forecast extreme response levels for two-dimensional systems, the research validates innovative structural reliability method, which is ... -
Gain-scheduled observer-based consensus for linear parameter varying multi-agent systems
(Peer reviewed; Journal article, 2022)This paper investigates the gain-scheduled observer-based consensus of linear parameter varying (LPV) multi-agent systems (MASs). The main contribution of the paper is that, differently from LPV observer-based consensus ... -
Gains and challenges with the Classroom Assessment Scoring System in a social pedagogical tradition
(Peer reviewed; Journal article, 2023)Introduction: This qualitative study explores how Early Childhood Education and Care (ECEC) professionals’ perceptions of gains and challenges using the Classroom Assessment Scoring System (CLASS, Pre-K and Toddler) within ... -
Galoisteori
(Masteroppgave/UIS-TN-IMN/2011;, Master thesis, 2011) -
Gambling på Reservatene
(Bachelor thesis, 2021)oppgaven handler om hvordan indianerne som bor på reservatene har blitt sterker økonomisk som følge av inntektene fra gambling-operasjoner som kasinoer og lignende. vi ser på relevant historie om indianernes forflytting ... -
A Game Between Central Banks and Households Involving Central Bank Digital Currencies, Other Digital Currencies and Negative Interest Rates
(Peer reviewed; Journal article, 2022-09-08)Central Bank Digital Currencies (CBDCs) enable negative interest rates. A game is analyzed between a central bank (accounting for the government’s interest) and a representative household choosing to consume, hold CBDC, ... -
Game On: Påvirkningen av videospill på psykisk helse hos unge voksne
(Master thesis, 2023)Bakgrunn: Å undersøke hvordan videospill påvirker psykisk helse hos unge voksne, ettersom det er et område som ikke er tilstrekkelig undersøkt tidligere. Studien tar utgangspunkt i at videospill er en populær og økende ... -
Game Theoretic Analysis of Clickbait or Fake News and Real News
(Peer reviewed; Journal article, 2020)A decision and game theoretic model is developed for how one and two news organisations strike balances between producing clickbait or fake news, and real news. Each news organisation seeks to attract gullible consumers ... -
A Game Theoretic Analysis of Competition Between Vaccine and Drug Developers During Disease Contraction and Recovery
(Peer reviewed; Journal article, 2021-11)Background Infectious diseases such as COVID-19 and HIV/AIDS are behaviorally challenging for persons, vaccine and drug companies, and donors. Methods In 3 linked games in which a disease may or may not be contracted, ... -
Game Theoretic Analysis of Persons, the Pharmaceutical Industry, and Donors in Disease Contraction and Recovery
(Peer reviewed; Journal article, 2020)Disease contraction and recovery depend on complex interaction between persons potentially contracting and recovering from the disease, the pharmaceutical industry potentially developing drugs, and donors potentially ... -
Game theoretic analysis of two-period-dependent degraded multistate reliability systems
(Journal article; Peer reviewed, 2011)A system of two components is analyzed as a two-period game. After period 1 the system can be fully operational, in two states of intermediate degradation, or fail. Analogously to changing failure rates in dependent systems ... -
A Game Theoretic Model of Adversaries and Media Manipulation
(Peer reviewed; Journal article, 2019)A model is developed for two players exerting media manipulation efforts to support each of two actors who interact controversially. Early evidence may support one actor, while the full evidence emerging later may support ... -
Gamelyn’s Place among the Early Exemplars for Chaucer’s Canterbury Tales
(Journal article; Peer reviewed, 2013-04)Application of standard techniques from natural language processing on N-gram models of spelling enables quantification of the similarity between Middle English texts despite their lexical differences. Three studies employing ... -
Games Teachers Play: An investigation of upper secondary EFL teachers’ practices, beliefs, and attitudes regarding digital game-based language learning in Norway.
(Master thesis, 2023)This master's thesis examined the attitudes, beliefs and practices of upper secondary school English (EFL) teachers in Norway towards digital game-based language learning (DGBLL). Additionally, it explored the current state ... -
Gamification - læring og motivasjon i arbeidslivet En studie av hvordan gamification påvirker læringsmiljøet i arbeidslivet
(Master thesis, 2024)Gamification har de siste årene blitt et svært populært verktøy innenfor en rekke ulike felt. I dagens samfunn er både digitalisering og teknologi svært relevant. Ved å se på denne integreringen av spillmekanismer i ikke ... -
Gamification of the National Institutes of Health Stroke Scale (NIHSS) for simulation training—a feasibility study
(Peer reviewed; Journal article, 2023)Background Training prehospital personnel in identifying patients with acute stroke is key to providing rapid treatment. This study aimed to investigate whether game-based digital simulation training is a feasible alternative ... -
Gamifying Fact-Checking: Development of a Personalised Dashboard for Factiverse Applications
(Bachelor thesis, 2023)In today’s world, where misinformation spreads rampantly, the pressing need for reliable fact-checking solutions is greater than ever. Manual fact-checking is a daunting task, emphasising the need for efficient and engaging ... -
Gamifying Fact-Checking: Development of a Personalised Dashboard for Factiverse Applications
(Bachelor thesis, 2023)In today's world, where misinformation spreads rampantly, the pressing need for reliable fact-checking solutions is greater than ever. Manual fact-checking is a daunting task, emphasising the need for efficient and engaging ... -
Gaming som verktøy for økt sosialt nettverk i og utenfor skolen
(Bachelor thesis, 2021)Gaming blir mer og mer vanlig blant barn og unge. Kan gaming brukes i arbeid med barn og unge? Gaming har blitt en sosialiserings arena. E-sport klubb er en ny arena som har oppstått. Oppgaven undersøker potensiale til ... -
Gaming their way to language acquisition at school
(Master thesis, 2022)This thesis is a study on how Norwegian lower secondary students experience engagement and language acquisition whilst playing digital games in the EFL classroom. Listening to learner beliefs has shown important for teachers ...